This gallery contains 9 photos.
As promised, some photos of the fun at the Supercross: And for your viewing pleasure, a moving picture, starting 10 seconds before the final race.Â Here you can see the insane fireballs and what-not.
As I proceed farther into wannabe, I find I need more content to test and validate the work I’m doing.Â That is the purpose for the vignette milestones over in the issue tracker.Â So, I’ve finally started on one: Rain.Â … Continue reading
At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner.Â Right now, it’s sorted only by Z, the rest stays in the order added to the initial grid.Â … Continue reading
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.Â I’ll try to get somewhere more this weekend.Â In a nutshell, there’s at least two problems: I use a … Continue reading
Small diversion:Â What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.Â Let’s see what that looks like!
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.Â We need to add sides and make sure things look good under different circumstances.
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).Â Read on to see how we can make these little squares a little more cubey.
In the first article, I described the basics of wannabe: a simple graphics engine.Â I haven’t been letting it sit, I’ve added some small features to it and have been making plans. On github: wannabe: Multiplatform low-resolution 3d engine. For … Continue reading
Someone on the Internet is wrong.Â IGN recently made an ordering of the Muppet movies from worst to best. It’s almost entirely wrong. Here’sÂ my list, from best to worst: The Muppet Movie — It’s hard to argue with the first … Continue reading
Three interesting (but not short) economic documents came across my desk over the last couple of months. Sort of natural, I guess, given that I work for Square, but I think they are all worth reading. That said, I’m about … Continue reading
The debate over gendered pronouns popped up in computer-science-land over a couple of commits for node.js.Â There are serious problems with the male-dominated culture in CS (and video games, for that matter), and this blog post by the corporate maintainers … Continue reading
After recently getting an OuyaÂ device, I got inspired to make a game. Â Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading
I have a large mix of games, many of the recent additions from yon Humble Indie Bundle.Â The great thing about Humble is you always get access to game soundtracks, so there’s a lot of top-quality music available.Â Here’s some … Continue reading
Tried to boot up my macbook after a long weekend.Â Got the inscrutable flashing folder with a question mark.Â Tried a couple of tips from the internet, like holding option or ‘c’ down, neither of which worked. Then, hooked up … Continue reading
This was way harder than it needs to be, because MacOS X Lion ships with git 126.96.36.199 in /usr/bin.Â Here’s a quick sequence of steps: Download and install latest version from http://git-scm.com/.Â This appears to work but won’t change anything … Continue reading
Several utilities that make life bearable on the mac: KeyRemap4MacBook — awesome way to make sensible keyboard changes.Â Recommend the following settings: Change Eject Key / Eject to Forward Delete Change Fn Key / Fn+letter to Control_L+Letter (note: I use … Continue reading
No real editorial here, just capturing some metrics.Â Number of keys lost when coming out of screensaver or sleep to the unlock password prompt: Windows XP: 1..n — You have to hit ctrl-alt-del anyway.Â And all keys between CAD and … Continue reading