My Xbox Gamertag
Tag Archives: java
Wannabe: The Perils of Hidden Voxel Removal
At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner.Â Right now, it’s sorted only by Z, the rest stays in the order added to the initial grid.Â … Continue reading
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.Â I’ll try to get somewhere more this weekend.Â In a nutshell, there’s at least two problems: I use a … Continue reading
Wannabe: Gaining some perspective
Small diversion:Â What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.Â Let’s see what that looks like!
Posted in Wannabe Tagged 3d, engine, java, programming, swing Leave a comment
Wannabe: Advanced cubism
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.Â We need to add sides and make sure things look good under different circumstances.
Wannabe: making a Cabinet
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).Â Read on to see how we can make these little squares a little more cubey.
The wannabe graphics engine
After recently getting an OuyaÂ device, I got inspired to make a game. Â Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading
Android Development Quick-start
I’m trying to pick up a bit of Android development experience. Here’s some tips for getting started from scratch.Â I have a lot to learn…
Posted in java Tagged android, development, java, LinkedIn Leave a comment
The Clumsy Pattern: Software Development
I haven’t formulated exactly what I’m going to say, but I wanted to start a series on the Clumsy pattern in software development.Â Don’t get excited, I’m neither adopting patterns as a beloved thing (that sentence needs its own post), … Continue reading
Posted in The Clumsy Pattern Tagged archaic, clumsy, development, java, LinkedIn Leave a comment
I just wanted to capture the current set of podcasts I listen to. I commute two hours a day, and this set keeps me lightly stocked — Sometimes I run out for a day or two, and I rarely fall … Continue reading
Posted in Entertainment, Games, java, Technical Tagged audio, Games, java, podcasts, programming 2 Comments
Java Build Systems, Part 2: Maven
Continuing the Java build systems discussion, today I want to focus on Maven, what it does well and what it does that frustrates.Â We’ll get a little taste of the minimum expectations for a new build system as well.Â Note:Â … Continue reading
Posted in java Tagged java, java-build-systems, maven Leave a comment
Maven + OSGi + Spring + JavaFX (+Ant)
We had to go through a number of steps to support the combination of Maven + OSGi + Spring + JavaFX-1.1 in our Swing-based application. This document describes all the steps and technology we’ve gone through to get it working.
Java Build Systems, Part 1: What they do
Two recent posts on the java-weblog circuit spurred me to motion: Maven Adoption Curve (Alex Miller, coworker at MetaMatrix) Maven and Ivy (Ryan Senior, coworker at BJC) I was trying to think of the ideal build system.Â I won’t pretend … Continue reading
Posted in java Tagged ant, development, java, java-build-systems, maven Leave a comment
Wit: A Programmer's Best Tool
I was humbled this past week.Â I went to an interview at a game company.Â But I didn’t have my most valuable asset.
Posted in Technical Tagged interviews, java, jobs, programmers, wits Leave a comment
Quick Guide to using Weak References in Java
Java’s WeakRef functionality is an easy way to handle a lot of data but not have to worry about running out of memory. Here is a quick guide and example of use. Continue reading
Posted in java Tagged garbage-collection, guide, java, weak-references Leave a comment