My Xbox Gamertag
Category Archives: Technical
As I proceed farther into wannabe, I find I need more content to test and validate the work I’m doing.Â That is the purpose for the vignette milestones over in the issue tracker.Â So, I’ve finally started on one: Rain.Â … Continue reading
At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner.Â Right now, it’s sorted only by Z, the rest stays in the order added to the initial grid.Â … Continue reading
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.Â I’ll try to get somewhere more this weekend.Â In a nutshell, there’s at least two problems: I use a … Continue reading
Small diversion:Â What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.Â Let’s see what that looks like!
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.Â We need to add sides and make sure things look good under different circumstances.
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).Â Read on to see how we can make these little squares a little more cubey.
In the first article, I described the basics of wannabe: a simple graphics engine.Â I haven’t been letting it sit, I’ve added some small features to it and have been making plans. On github: wannabe: Multiplatform low-resolution 3d engine. For … Continue reading
After recently getting an OuyaÂ device, I got inspired to make a game. Â Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading
Tried to boot up my macbook after a long weekend.Â Got the inscrutable flashing folder with a question mark.Â Tried a couple of tips from the internet, like holding option or ‘c’ down, neither of which worked. Then, hooked up … Continue reading
This was way harder than it needs to be, because MacOS X Lion ships with git 22.214.171.124 in /usr/bin.Â Here’s a quick sequence of steps: Download and install latest version from http://git-scm.com/.Â This appears to work but won’t change anything … Continue reading
Several utilities that make life bearable on the mac: KeyRemap4MacBook — awesome way to make sensible keyboard changes.Â Recommend the following settings: Change Eject Key / Eject to Forward Delete Change Fn Key / Fn+letter to Control_L+Letter (note: I use … Continue reading
No real editorial here, just capturing some metrics.Â Number of keys lost when coming out of screensaver or sleep to the unlock password prompt: Windows XP: 1..n — You have to hit ctrl-alt-del anyway.Â And all keys between CAD and … Continue reading
Git tries its darndest to be as hard as possible to use.Â More than anything, it suffers from too-many-options-itis and correspondingly confusing options, often a warning flag for a programming language or tool.Â But git’s core is good, and it … Continue reading
As mentioned in my post, I’m using a MacBook now, every day, as my work computer.Â And, well, I’ve not died nor been struck by lightning or anything.Â But am I a convert?Â Read my of my experiences with the … Continue reading
As mentioned in my post, I’m using a MacBook now, every day, as my work computer.Â And, well, I’ve not died nor been struck by lightning or anything.Â But am I a convert?Â Read of my experiences with the platform.Â … Continue reading
I’m moving to wordpress to administer my whole site, ultimately.Â So this is a bit in progress.Â I’ll restore all the bits in a bit.Â You can still find content on to the old blog if you want to, though … Continue reading
I love apple.Â You?Â Apple very Square, yet not square!Â Tasty, and not tasty. And so on.Â Here are some very quick impressions from almost two days.
Here’s an update to a .Â Extensions have come and gone, and Firefox is much updated now, at 3.6.x, with 4.0 on the near horizon.