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Tag Archives: engine
Wannabe: Interlude
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted. I’ll try to get somewhere more this weekend. In a nutshell, there’s at least two problems: I use a … Continue reading
Wannabe: Gaining some perspective
Small diversion: What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better. Let’s see what that looks like!
Wannabe: Advanced cubism
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github. We need to add sides and make sure things look good under different circumstances.
Wannabe: making a Cabinet
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection). Read on to see how we can make these little squares a little more cubey.
The wannabe graphics engine
After recently getting an Ouya device, I got inspired to make a game.  Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading