My Xbox Gamertag
Tag Archives: engine
Small diversion: What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better. Let’s see what that looks like!
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github. We need to add sides and make sure things look good under different circumstances.
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection). Read on to see how we can make these little squares a little more cubey.