Tag Archives: engine

Wannabe: Interlude

I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.  I’ll try to get somewhere more this weekend.  In a nutshell, there’s at least two problems: I use a … Continue reading

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Wannabe: Gaining some perspective

Small diversion:  What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.  Let’s see what that looks like!

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Wannabe: Advanced cubism

Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.  We need to add sides and make sure things look good under different circumstances.

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Wannabe: making a Cabinet

I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).  Read on to see how we can make these little squares a little more cubey.

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The wannabe graphics engine

After recently getting an Ouya device, I got inspired to make a game.  Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading

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