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Category Archives: Wannabe
As I proceed farther into wannabe, I find I need more content to test and validate the work I’m doing.Â That is the purpose for the vignette milestones over in the issue tracker.Â So, I’ve finally started on one: Rain.Â … Continue reading
At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner.Â Right now, it’s sorted only by Z, the rest stays in the order added to the initial grid.Â … Continue reading
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.Â I’ll try to get somewhere more this weekend.Â In a nutshell, there’s at least two problems: I use a … Continue reading
Small diversion:Â What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.Â Let’s see what that looks like!
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.Â We need to add sides and make sure things look good under different circumstances.
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).Â Read on to see how we can make these little squares a little more cubey.
In the first article, I described the basics of wannabe: a simple graphics engine.Â I haven’t been letting it sit, I’ve added some small features to it and have been making plans. On github: wannabe: Multiplatform low-resolution 3d engine. For … Continue reading