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Category Archives: Wannabe
Wannabe: Dimensionality
As I proceed farther into wannabe, I find I need more content to test and validate the work I’m doing. That is the purpose for the vignette milestones over in the issue tracker. So, I’ve finally started on one: Rain. … Continue reading
Wannabe: The Perils of Hidden Voxel Removal
At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner. Right now, it’s sorted only by Z, the rest stays in the order added to the initial grid. … Continue reading
Wannabe: Interlude
I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted. I’ll try to get somewhere more this weekend. In a nutshell, there’s at least two problems: I use a … Continue reading
Wannabe: Gaining some perspective
Small diversion: What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better. Let’s see what that looks like!
Wannabe: Advanced cubism
Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github. We need to add sides and make sure things look good under different circumstances.
Wannabe: making a Cabinet
I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection). Read on to see how we can make these little squares a little more cubey.
Even a wannabe needs goals
In the first article, I described the basics of wannabe: a simple graphics engine. I haven’t been letting it sit, I’ve added some small features to it and have been making plans. On github: wannabe: Multiplatform low-resolution 3d engine. For … Continue reading
The wannabe graphics engine
After recently getting an Ouya device, I got inspired to make a game.  Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: wannabe, … Continue reading