Category Archives: Wannabe

Wannabe: Dimensionality

As I proceed farther into wannabe, I find I need more content to test and validate the work I’m doing.   That is the purpose for the vignette milestones over in the issue tracker.   So, I’ve finally started on … Continue reading

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Wannabe: The Perils of Hidden Voxel Removal

At least part of the problem Wannabe has with rendering is that we’re blindly drawing every voxel in a somewhat arbitrary manner.   Right now, it’s sorted only by Z, the rest stays in the order added to the initial … Continue reading

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Wannabe: Interlude

I’ve not not been working on wannabe — in fact I have significant code and written content that I haven’t posted.   I’ll try to get somewhere more this weekend.   In a nutshell, there’s at least two problems: I … Continue reading

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Wannabe: Gaining some perspective

Small diversion:   What I didn’t really mention in the last post was that I had actually gotten the PsuedoPerspective working a bit better.   Let’s see what that looks like!

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Wannabe: Advanced cubism

Continuing the Cabinet projection effort from the last post let’s see if we can close out issue #1 on github.   We need to add sides and make sure things look good under different circumstances.

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Wannabe: making a Cabinet

I’ve copied several of the issues from the last post into the github project’s issues list. Herein, I work on issue #1: A Cabinet (Projection).   Read on to see how we can make these little squares a little more … Continue reading

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Even a wannabe needs goals

In the first article, I described the basics of wannabe: a simple graphics engine.   I haven’t been letting it sit, I’ve added some small features to it and have been making plans. On github: wannabe: Multiplatform low-resolution 3d engine. … Continue reading

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The wannabe graphics engine

After recently getting an Ouya  device, I got inspired to make a game.  Then I realized two things: I don’t have any skill with 3d, and I learn by doing. Here’s a quick guide to what I’ve done so far: … Continue reading

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